Welcome to the Blog of the Blender Game Engine.
Each week we will place News and Guardianships on the world of GE.
For those who do not know Blender, we will a little bit of it history , only a little because the objective of this blog is to be your new guide for the Game Engine.
In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation house in the Netherlands. NeoGeo did award winning productions (European Corporate Video Awards 1993 & 1995) for electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation it was decided that the current in-house 3D toolset for NeoGeo needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software tool we all now know as Blender.
In the next week, we will speak of the characteristics of the Game Engine and its functioning with the Blender.
CYA!
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